![]() Models and skins on the server, in the future we plan to add more types of supported files. In version SA-MP 0.3.8, the ability to load custom models from the client side will be added (they will be loaded at login). The SA-MP client and server assume that downloads could fail, or that custom models may fail to load, in which case the base skin used in AddCharModel() is still the main skin.Īpproximate translation (do not judge strictly): Instead you must use GetPlayerCustomSkin to get the custom skin ID. When SetPlayerSkin is used to set a custom skin (downloaded from the server), GetPlayerSkin returns the base skin (from the game), not the custom skin ID. See the dl_n filterscript for more information. Adds various pawn functions to deal with download redirection. If you require a proxy server to download over http, a proxy address can be entered in the Tools > Settings dialog of the SA-MP server browser. Client URL downloading is done via libcurl version 7.57.0 compiled with support for http, https, and zlib (gzip). Adds support for URL redirection for model/texture downloads, which means you can host downloads on a web server instead of sending them through the SA-MP server. Only use the RC version on servers you trust as there could be unknown security flaws in GTA:SA model formats. These new features will take some time to formalize, so be please be patient with the release.Īlthough there are several new security features related to custom models, these are not yet enabled in the current build. This gives server owners plenty of time to plan. Since this feature potentially has a large scope for some servers, 0.3.8 is being placed in to RC early. Right now custom objects and custom player skins are supported, with more types planned for the future. The 0.3.8 version of SA-MP will feature server-side custom models.
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